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我的世界国际版

我的世界国际版 在这个游戏世界之中你就是主宰

更新时间:2024-03-01 / 运营商:未知 / 大小:730.11M

像素游戏RPG游戏建造游戏我的世界国际基岩版

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游戏简介

版本日志

查看历史

版本:1.20.41.02

Fixes

修复

Fixed a crash that could occur when joining a Realm after doing other things for a while

修复了在浏览其他内容一段时间后加入Realm时可能发生的崩溃

Fixed a crash that could occur when joining Featured Servers

修复了在加入精选服务器时可能发生的崩溃

Fixed a crash on Amazon devices when the player had a prior Realms purchase and the Realm had not been created yet

修复了Amazon设备用户在已购买Realms订阅但未创建时会发生的崩溃

Fixed a possible soft lock when performing different actions within Marketplace

修复了在市场中进行不同操作时可能发生的锁死

Fixed searching, filtering, and sorting only displaying the first row of results when using the search feature inside the Marketplace

修复了在使用市场内置的搜索功能时检索/筛选/分类时只显示第一行结果的问题

World type filters now apply properly when using search filters in the Marketplace

现在在使用市场的筛选功能时,世界类型筛选器会正常地工作

Fixed an issue with not being able to upgrade from the demo to full version on PlayStation

修复了在Playstation平台上无法将试玩版游戏升级为完整版的问题

我的世界国际版是一款非常新颖的冒险闯关游戏,游戏采用沙盒战斗的方法,设计了超多的关卡,玩家在这里作为一个正义的守护者,需要守护自己的房子,收集更多有威慑力的东西放在自己的房子周围,比如仙人掌,足够多的仙人掌能够有效抵御僵尸的入侵,因为一碰到就会刺伤。

我的世界国际版

《我的世界国际版》游戏优势:

1随机探索更多的区域,收集材料,包括炸药,都可以让你在关键时刻保护自己和房子。

2通过炸药就可以击退超多的敌人,还有非常爽快的解压感。

3前期出现一些小的僵尸,只需要你灵活的战斗力,即可击退。

4后面会有越来越多强大的僵尸入侵,就需要你有一定的策略才能够把它们击退。

我的世界国际版

《我的世界国际版》游戏亮点:

1每个关卡都会是一个全新的场景,好好了解规则,才会有出色的表现。

2多种闯关模式,包括单人模式和多人模式,先进的运行系统,可保证全程流畅。

3你也可以收集岩浆,在你的房子周围白城一条护城河,就会产生更大的伤害。

4高度自由的操作,你也可以邀请小伙伴采用联机的方式,就会有不一样的体验。

我的世界国际版

游戏支持双开,体验以下内容:

不用谷歌验证,本游戏体验完整内容

若进不去游戏,可尝试开启cc加速,助你畅快体验。

上传存档如卡顿一段时间后提示“请先启动游戏再上传存档”

请将game-com.mojang-minecraftWorlds文件下的文件删除后,再尝试上传存档

我的世界国际版怎么联机?

方法1

首先你要确定要联机的设备连接的是同一个wifi, 连接同一个wifi点好友只要其中一人创建了世界, 这里就都会显示, 记住一定要同一个wifi。

我的世界国际版最新

方法2

你们双方都必须有微软账号, 你们还得加好友, 加好友点添加好友就行了, 之后你们其中一人创建世界, 点多人游戏, 把Microsoft账户设置改成仅好友就行了。

我的世界国际版最新

我的世界国际版和网易版区别

1、区别一

国际版java版是一次性付费买断制,在win10商店购买。

网易中国版游戏本体是免费的,资源收费。玩家只需要在网易官网注册一个通过防沉迷验证的账号就能体验游戏。

2、区别二

PC端的国际版Minecraft,是支持你自由更改皮肤和联机游戏的,各种皮肤随便换。

网易中国版的皮肤不能自由更换,需要去商城购买后下载。

3、区别三

国际版是一个开放的环境,所有玩家都可以自己创作资源并分享给别人,MC的很大部分成功建立在开放的玩家社区资源上,玩家玩过的大部分很优秀的模组地图皮肤等资源都来自于此,可以说这是用爱来发电的。

网易中国版是用现成的资源来作商业行为,免费的模组地图特别少。虽然网易也有创造者计划,做过的作者自己也懂。

4、区别四

国际服自制mod数量比国服多、可以自由安装任何MOD,质量普遍较好也是国际服的一大优势,国际服的MOD也全部是免费的。

网易的mod比较少,大部分都是删改了许多国际mod才发布的(还要收费)。

5、区别五

国际服是官方,更新较快,玩家可以自由选择不进行更新,或者回到一个超级古老的版本。

国服网易版是代理,版本毕竟是搬运过来的,更新慢也是很正常的。

我的世界国际版最新

命令方块怎么弄

如果你打了以太mod,还可以利用萤石和水,来建造天堂传送门。如果你有暮色森林mod。你可以利用钻石低矮的花草和一桶水来前往暮色世界。这些mod当中崔在的门。

接下来是传送指令:

我们可以直接在输入框使用这些指令,也可以在命令方块当中使用这些指令。很多大神们制作的rpg地图当中,其实都用到了命令方块加传送指令的组合。让玩家踩上命令方块或者按下按钮就会瞬间穿越。我们在熟悉了这个命令之后,也可以实现这样的操作了哦。

将某玩家传送到坐标0,0,0(一般来说第二个坐标都是60-70左右,0的话可能会直接传送窒息,埋在地里)后面的三个坐标玩家可以自由修改,但是记住中间是空格而不是逗号。

/tp玩家名000

将周围所有的玩家传送到0,0,0

/tp@a000

将最近的玩家传送到0,0,0

/tp@p000

我的世界国际版物品合成

1.镐。镐的制作材料为木板、圆石、铁锭、金锭或钻石。镐可以用来挖掘方块以及其他资源。

2.斧头。斧头的制作材料为木板、圆石、铁锭、金锭或钻石。斧头可以砍树。

3.锹。锹的制作材料为木板、圆石、铁锭、金锭或钻石。锹可以用来挖沙子、沙砾、土、草和雪。

4.锄。锄的制作材料为木板、圆石、铁锭、金锭或钻石。主要用来锄地。

5.钓鱼竿。钓鱼竿的制作材料非常简单,只需要3根木棒以及2个蛛丝。用它可以获得各种鱼类、附魔书和其他杂物。

6.打火石。制作打火石需要一个铁锭加上一个燧石。燧石可以通过挖砂砾获得。

7.指南针。四个铁锭和一个红石就能合成一个指南针。在查看指南针时,红石指针指向即为出生点方向(或者床的方向),将指南针拿在手里可根据指针回家。

8.钟。由一个红石粉和四个金锭来合成出一个钟。钟会旋转来符合太阳以及月亮在天空中的位置,现实游戏中的时间。但是如果在下界或者末地时,钟都不能正常显示时间。

9.铁桶。由三个铁锭合成。可以装岩浆、水和牛奶。装了牛奶的桶可以饮用,它会帮助你清除身上所有的异常状态,如中毒、凋零等等。

10.剪刀。两个铁锭合成。可以裁剪羊毛以及完整的树叶。

游戏信息

反馈问题
  • 当前版本: v1.20.41.02
  • 游戏语言: 中文
  • 游戏权限: 点击查看
  • 是否收费: 免费(游戏内购买项目)
  • 隐私说明: 点击查看
  • 包名:com.mojang.minecraftpe
  • MD5:F0888DD0A740C8FD0913EDB52AF246C9

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历史日志

版本:1.20.32.03

A new update has been released to address some issues that were introduced with the 1.20.30 update.

我们发布了一次全新更新,来修复在 1.20.30 内遇到的一些问题。

Fixes:

修复:

Fixed “§” text modifiers overwriting text when next to a line break on iOS (MCPE-174480)

修复了 iOS 设备中带“§”的文本修饰符在换行处被拆开的问题 (MCPE-174480)

Fixed an issue that caused the keyboard to become unresponsive when placing multiple Signs successively (MCPE-175072)

修复在意外放置了多个告示牌后,键盘将无响应的问题 (MCPE-175072)

Buttons and some other non-full blocks once again prevent Spiders and other mobs from spawning on them and on adjacent blocks (MCPE-175119)

按钮和其他一些不完整方块现在又可以阻止蜘蛛或其它生物在邻近的方块上生成了 (MCPE-175119)

Fixed purchased content not transferring to a Microsoft account when logging in for the first time

修复了已购买项目在首次登录时不会自动跳转到微软帐户的问题

Known Issue:

已知问题:

You may experience a crash when a player dies while playing splitscreen multiplayer on PlayStation with the Immediate Respawn game rule enabled. This will be resolved in an upcoming update.

当玩家在 PlayStation 上进行分屏多人游戏,启用了立即重生游戏规则,并死亡时,游戏可能会发生崩溃。我们会在即将到来的一次更新里修复这一问题。

版本:1.20.15.01

A new update has been released to improve stability of the game. This update is currently available on Xbox, PlayStation, and Android. Other platforms will receive the update as it becomes ready!

我们发布了一个改善游戏稳定性的更新。此更新在 Xbox、PlayStation 和 Android 平台发布,其他平台也将在准备就绪后收到更新。

Please continue to upvote and report any new bugs at bugs.mojang.com and leave us your feedback at feedback.minecraft.net!

请如往常一样,到 bugs.mojang.com 为 bug 投票及报告新发现的 bug,并到 feedback.minecraft.net 提供反馈!

Fixes:

修复:

Fixed a top crash that could occur during gameplay

修复了游戏过程中可能出现的顶部崩溃问题

Fixed a bug related to some packs not being available to purchase successfully from the Marketplace

修正了无法从市场成功购买某些软件包的错误

版本:1.20.12.01

新版本已发布,解决了 1.20.10 更新引入的一些问题。

注意:此更新在 Nintendo Switch 和 Amazon Fire 平台上尚不可用,但即将发布。

请继续在 bugs.mojang.com 为漏洞投票或报告任何新漏洞,并在 feedback.minecraft.net 留下你的反馈!

修复:

修复了 1.20.10 启动时资源包崩溃的问题!

修复了 iOS 平台可能发生的崩溃!

修复了与“弃用的网络连接已关闭”错误相关的连接稳定性问题!

版本:1.20.1.02

A new update has been released to address some issues that were introduced with the 1.20 update.

全新的更新现已发布,用于解决 1.20 更新发布以来被发现的问题。(此版本与 1.20.0 兼容。)

Please continue to upvote and report any new bugs at bugs.mojang.com and leave us your feedback at feedback.minecraft.net!

请继续在 bugs.mojang.com 上提交你遇到的漏洞,同时在 feedback.minecraft.net 留下你的反馈!

Fixes:

修复:

Improved the reliability of unlocking achievements on Nintendo Switch (MCPE-163948)

提高 Nintendo Switch 设备上解锁成就的精确性 (MCPE-163948)

Boats now retain the ability to carry passengers when a world is upgraded to Trails & Tales (MCPE-169772)

现在更新至足迹与故事后,船会继续拥有运载乘客的能力 (MCPE-169772)

Boats that were affected by this bug can once again carry passengers

先前受此漏洞影响的船也能再次运载乘客

Fixed a bug that caused Pressure Plate's deactivation delay to be inconsistent (MCPE-171429)

修复了一个导致压力板取消激活延迟时间不一致的漏洞 (MCPE-171429)

版本:1.20.0.01

The Trails & Tales Update brings your stories to life! Ride a camel with a companion to find archeological sites or a cherry grove. Hatch a sniffer egg to bring it back from extinction. Create playable mob sounds, craft with bamboo, trim your armor, and hang your signs. Write and store your books in the chiseled bookshelf, because every story matters!

足迹与故事更新为您的生活增添故事!和伙伴一起,在驼背上发现考古胜地或樱花树林。孵化濒临灭绝的嗅探兽的蛋。创作您的生物音效,用竹制材料进行建造,装饰您的盔甲,悬挂您的告示牌。将您的大著保存在雕纹书架中,这就是您的故事!

Huge thanks to everyone for playing and for reporting your feedback during development! Your thoughts on the update continue to be important so please upvote and report any new bugs at bugs.mojang.com and leave us your feedback at aka.ms/TrailsTalesFeedback .

我们对每一位在开发期间参与试玩和报告问题的玩家表示诚挚的谢意!您对于更新的想法将一直都会是我们的首要考虑因素,所以请继续在bugs.mojang.com 上提交和表决漏洞并将您的反馈提交至 aka.ms/TrailsTalesFeedback。

Let’s jump into the update!

让我们来看看本次更新的内容吧!

CHROMEBOOK

Chromebook 版本

Minecraft is now available for Chromebook on the Google Play Store, including cross-device play with friends, access to Minecraft Marketplace, and the ability to play on Realms.

Minecraft 现已在 Chromebook 的 Google Play Store 中可用,可与朋友跨平台游玩,访问 Minecraft Marketplace,并在 Realms 中游玩。

Learn more at aka.ms/Minecraft-Chromebook

在 aka.ms/Minecraft-Chromebook 了解更多

NEW FEATURES

新特性

Archaeology

考古

Added a craftable Brush item

添加了可合成的刷子

Added Suspicious Sand and Suspicious Gravel

添加了可疑的沙子和可疑的沙砾

Suspicious Sand can be found in Desert Temples, Desert Wells and Warm Ocean Ruins

可疑的沙子可在沙漠神殿、沙漠枯井以及暖水海底废墟中觅得

Suspicious Gravel can be found in Cold Ocean Ruins and Trail Ruins

可疑的沙砾可在冷水海底废墟以及古迹废墟中觅得

These fragile blocks are hard to spot and easy to destroy, so be careful!

这些方块难寻且易碎,请温柔一些!

Brushing Suspicious Sand or Suspicious Gravel with a Brush will extract objects that were buried long ago

用刷子刷可疑的沙子或可疑的沙砾会使得掩埋其中的旧时遗物重见天日

Added the Trail Ruins, a buried structure from a lost culture

加入了古迹废墟,埋藏于地底的失落文明遗迹

Four types of Armor Trim Templates can be found here

这里可以找到四种不同的盔甲纹饰模板

Trail Ruins can be found in Taigas, Snowy Taigas, all Old Growth forest biomes, and Jungles

古迹废墟可在针叶林、积雪针叶林、原始森林群系及丛林中觅得

A new music disc can be found by brushing suspicious blocks in this structure

刷这里的可疑方块可以获得一盘新的唱片

When put in a Jukebox, "Relic" by Aaron Cherof is played

使用唱片机播放它,会播放 Aaron Cherof 创作的《Relic(遗物)》

Added Pottery Sherds

加入了纹样陶片

Pottery Sherds have pictures on them

纹样陶片上有图案

A total of 20 sherds have been distributed between the 5 Archaeology sites: Desert Wells, Desert Temples, Cold Ocean Ruins, Warm Ocean Ruins, and Trail Ruins

共 20 种纹样陶片被埋藏在了以下五种考古地点中:沙漠枯井、沙漠神殿、冷水海底废墟、暖水海底废墟以及古迹废墟

They cannot be crafted, and are only found by brushing Suspicious Sand or Suspicious Gravel

它们无法合成,仅可在可疑的沙子或可疑的沙砾中觅得

Decorated Pots

饰纹陶罐

Crafting four Pottery Sherds together will create a Decorated Pot with a picture on each side

可以使用四片纹样陶片合成一个饰纹陶罐,它每面都有一个图案

Brick items can be used instead of Pottery Sherds in the Decorated Pot recipe

砖可以在饰纹陶罐的合成过程中代替纹样陶片

The sides that were made from Brick items will not have pictures

使用砖制造的一面没有图案

Smash a Decorated Pot with any block-breaking tool to break it apart and get the Pottery Sherds back

使用任何破坏方块工具破坏饰纹陶罐都会损坏它并且掉落纹样陶片

Hitting the pot with bare hands, silk touch tools, or any other item will drop an intact pot instead

使用空手、精准采集工具或任何其它物品击打饰纹陶罐都会使其完整掉落

Crafted Decorated Pots with at least one pattern have a hover tooltip displaying the Sherd & Brick ingredients

有图案的饰纹陶罐会在物品栏中显示其陶片原料的种类

Cherry Groves

樱花树林

Added a new Cherry Grove biome, with pretty cherry blossom trees

加入了新的樱花树林群系和樱花树,太美丽辣

The biome can be found in the mountains, in similar places as Meadows

该群系可在山中草甸上觅得

Added a new Cherry wood set, with all the corresponding wooden things you can craft from it

加入了樱花木套组以及可以合成的相关木制品

Pink particles fall from beneath Cherry Leaves

粉红色的落花会从樱花树叶上落下

Added a new Pink Petals block with lots of pink flowers on the ground

加入了粉红色花簇方块,会在地上形成粉色花丛的效果

Each Pink Petal block can contain up to 4 petals

每个花簇最多可容纳四朵花

Using Bone Meal on it increases the number of petals

在其上使用骨粉可以增加花朵的数量

Placing a Pink Petal into an already placed block increases the number of petals

在一个已经放置了粉红色花簇的方块上再放置一个可以增加花朵的数量

Drops the number of petals in the block when mined

被挖掘时会减少花朵的数量

Updated the seed picker with a Cherry Grove biome option

在世界生成选项中加入了樱花树林群系

Bamboo Wood Set

竹木套组

Added a new Bamboo wood set, with all the corresponding wooden things you can craft from it

加入了竹木套组以及可以合成的相关木制品

Block of Bamboo can be crafted from 9 Bamboo and can be stripped like other wood logs

竹块可由九个竹子合成,且可像其他圆木一样被去皮

Bamboo Planks crafted from Block of Bamboo yield only 2 planks compared to 4 for wood logs

使用竹块合成竹板时,不同于一般木板可获得 4 个,竹板仅可获得 2 个

Added a new "Mosaic" plank variant that is unique to Bamboo called the Bamboo Mosaic

加入了竹木特有的「马赛克」(镶嵌方式拼接而成的细致装饰)变种,称作竹马赛克

It can be crafted with 1x2 Bamboo Slabs in a vertical strip

可由 1x2 的竹台阶以竖直的摆放合成

You can craft Stair and Slab variants of Bamboo Mosaic

您可以合成竹马赛克的台阶和楼梯变种

Bamboo Mosaic blocks cannot be used as a crafting ingredient where other wooden blocks are used, but they can be used as fuel

竹马赛克不可用于大部分木制方块可用的合成配方,不过可以作为燃料

Added a unique Bamboo Raft and Bamboo Chest Raft which can be crafted like normal boats, but with Bamboo Planks

加入了竹筏和运输竹筏,可以用竹筏像其它船一样合成

They function the same as ordinary boats, but have a unique look to them

它们的功能与船相同,不过有独特的外观

Hanging Signs

悬挂式告示牌

Hanging Signs are a more expensive version of normal Signs

悬挂式告示牌的造价比普通告示牌更加昂贵

Crafted with 2 chains and 6 stripped logs of your preferred wood type

可用铁链和 6 个任意树种的去皮原木合成

Crafting results in 6 Hanging Signs

该合成配方可合成 6 个悬挂式告示牌

Can be hung up in the following ways:

可在以下位置悬挂:

Underneath a block that can provide support in the center, like a full block or a fence

中间不镂空的方块的底部,如完整方块或栅栏

Attached to the solid side of a block

附于一个方块的完整侧边

Attached to the side or underneath another Hanging Sign

附于或悬挂于另一个悬挂式告示牌的侧边或下方

Unlike normal Signs, they cannot be placed directly on the ground without support from the side or above

与普通告示牌不同,它们只能悬挂或附着,无法直接放在地上

However, Hanging Signs that have a horizontal bar will not pop when the supporting block is removed

不过,悬挂式告示牌在其支持方块被破坏时不会掉落

Sign Improvements

告示牌的改进

Sign text can now be edited after being placed in the world

现在告示牌放置后其上的文字可以编辑

This can be done by interacting with the Sign

与告示牌互动即可

Signs with non-text chat components can not be edited

使用了非文字成分的告示牌无法编辑

Both sides of the Sign can now have separate text and colors, allowing for further customization options

告示牌的两边现在可以有不同的文字和颜色,允许更深度的自定义

By default, a Sign will prompt you to input the front side's text when placed

默认情况下,告示牌被放置时会自动编辑正面的文字

To apply text to the back-side, you must walk to the other side and interact with that face to edit it

要为背面添加文字,您必须走到告示牌的背面并与之互动

Signs can now also be waxed with Honeycomb, preventing any further edits to its text

告示牌现在也可用蜜脾上蜡,以使其不可编辑

It is no longer possible to use Ink Sac, Glow Ink Sac, or Dyes if the Sign text is empty (MCPE-133778)

如果告示牌没有内容,则不再可对其使用墨囊、发光墨囊或染料(MCPE-133778)

Sniffer

嗅探兽

The Sniffer is the mob vote winner of Minecraft Live 2022

嗅探兽是 Minecraft Live 2022 生物投票的赢家

Sniffers are passive, friendly mobs

嗅探兽是被动,友好的生物

Sniffers sniff the air and occasionally dig for seeds, which produces a Torchflower Seed or a Pitcher Pod item

嗅探兽会在空气中嗅闻,有时会在地面上挖种子,可能会挖出火把花种子或瓶子草荚果

Sniffers can only dig grass and dirt-like blocks

嗅探兽只能挖草或泥土类方块

Sniffers can be tempted by, and bred with Torchflower Seeds

嗅探兽可用火把花种子引诱和繁殖

Sniffer Egg

嗅探兽蛋

Can be found by brushing the Suspicious Sand of Warm Ocean Ruins

可以在暖水海底废墟的可疑的沙子中觅得

When two Sniffers breed they do not immediately spawn a Snifflet; instead, a Sniffer Egg is dropped

两只嗅探兽繁殖时不会立刻生出小嗅探兽,它们会生出嗅探兽蛋

When placed in the world, the Sniffer Egg will hatch after some time

被放置在世界中一段时间后,它会孵化

When placed on Moss, the Egg will hatch in approximately 10 minutes

放置在苔藓上时,它的孵化周期约 10 分钟

On all other blocks, it will hatch in approximately 20 minutes

在其它方块上,孵化周期约 20 分钟

Torchflowers

火把花

The Sniffer can occasionally sniff up a Torchflowers seed, and it can be used to breed two Sniffers

嗅探兽有时会挖出火把花种子,它可用于繁殖两只嗅探兽

The Torchflower seed can be planted on Farmland and grows into a Torchflower

火把花种子可以种在耕地上并长成火把花

The full-grown flower can be harvested and replanted

长成的火把花可被收割并重新种植

The Torchflower can be crafted into Orange Dye

火把花可用于制作橙色染料

Pitcher Plant

瓶子草

The Sniffer can occasionally sniff up a Pitcher Pod item

嗅探兽有时会挖出瓶子草荚果

The Pitcher Pod, when planted on Farmland, grows into a Pitcher Crop

瓶子草荚果可以种在耕地上并长成瓶子草植株

The Pitcher Crop has five growth stages

瓶子草植株有五个生长阶段

Once fully grown, the Pitcher Crop can be harvested, yielding a two-block-tall Pitcher Plant

长成后,瓶子草植株可被收割,合成为两个方块高的瓶子草

The Pitcher Plant can be crafted into Cyan Dye

瓶子草可用于制作青色染料

Smithing

锻造

Smithing Tables have been redesigned into a workstation for physical equipment upgrades and modifications

锻造台经过重新设计,现在可用于升级或自定义装备

Alongside slots for combining a piece of equipment and materials, there is now a required slot for an item type called Smithing Template

并排的槽位可用于组合装备和材料,同时新增一个槽位,需要放置锻造模板

Smithing Templates define what type of upgrade you will be making to a piece of equipment

锻造模板决定了你要对装备做出哪种类型的升级

It specifies both what type of items you can upgrade, and which ingredients are valid to customize the upgrade

它同时指定你可以升级的物品种类,以及自定义升级需要的材料

There are currently two categories of Smithing Templates: Armor Trim and Netherite Upgrade

目前有两类锻造模板:盔甲纹饰和下界合金升级

Smithing Templates are consumed when used to upgrade an item in the Smithing Table

在锻造台内使用锻造模板来升级物品时,锻造模板将会被消耗

You can craft a copy of a Smithing Template in the Crafting Table with 7 diamonds + 1 block of material that the template is made out of + 1 smithing template, which will output 2 of the same Smithing Template

你可以在工作台内使用 7 颗钻石、1 个锻造模板的材质方块以及 1 个锻造模板来复制锻造模板,这会输出 2 个相同的锻造模板

Armor Trims

盔甲纹饰

You can now visually customize your armor with a variety of unique trims at the Smithing Table

你现在可以在锻造台上使用多种不同的纹饰来自定义盔甲的外观

Armor trims are purely visual with no gameplay benefits

盔甲纹饰仅提供视觉效果而没有任何游戏上的增益

Armor trims can be applied to Helmets, Chestplates, Leggings and Boots

盔甲纹饰只能应用在头盔、胸甲、护腿和靴子上

All trim patterns are visually the same on an armor's item icon, but the color will still change based on the trim material

所有纹饰图案在盔甲物品的图标上看起来相同,但实际颜色会随纹饰材质而变化

To check which trim pattern a piece of armor has, you can hover over it in the inventory

要想知道盔甲上有哪些纹饰图案,你可以在物品栏内悬停查看

Armor Trim Smithing Templates can be found all throughout the world, and each of the following structures contain their own unique Smithing Templates:

盔甲纹饰锻造模板可以在世界各地觅得,以下所列举的结构都有它能提供的独特的锻造模板:

Trail Ruins: Wayfinder, Raiser, Shaper, and Host Armor Trims

古迹废墟:向导盔甲纹饰, 牧民盔甲纹饰, 塑造盔甲纹饰, 雇主盔甲纹饰

Pillager Outpost: Sentry Armor Trim

掠夺者前哨站:哨兵盔甲纹饰

Desert Pyramid: Dune Armor Trim

沙漠神殿:沙丘盔甲纹饰

Shipwreck: Coast Armor Trim

沉船:沙滩盔甲纹饰

Jungle Temple: Wild Armor Trim

丛林神庙:荒野盔甲纹饰

Ocean Monument: Tide Armor Trim

海底神殿:潮汐盔甲纹饰

Ancient City: Ward and Silence Armor Trims

远古城市:监守盔甲纹饰、幽静盔甲纹饰

Woodland Mansion: Vex Armor Trim

林地府邸:恼鬼盔甲纹饰

Nether Fortress: Rib Armor Trim

下界要塞:肋骨盔甲纹饰

Bastion Remnant: Snout Armor Trim

堡垒遗迹:猪鼻盔甲纹饰

Stronghold: Eye Armor Trim

要塞:眼眸盔甲纹饰

End City: Spire Armor Trim

末地城:尖塔盔甲纹饰

Smithing Templates are found in chests in their respective structure

锻造模板可以在对应的结构的箱子内找到

Trail Ruins have no chests, Smithing Templates are instead found by brushing Suspicious Gravel

古迹废墟没有箱子,锻造模板通过刷可疑的沙砾获得

The Ocean Monument has no chests, Elder Guardians sometimes instead drop a Smithing Template upon death

海底神殿没有箱子,远古守卫者有时候会在死亡时掉落一个锻造模板

Some Armor Trim Smithing Templates are rarer than others, so be on the lookout for them to impress your friends!

一些锻造模板的稀有度较其它的更高,所以和你的伙伴们一起出发寻找它们!

An armor trim has two properties: a pattern and a material

盔甲纹饰有两个属性:图案和材质

The pattern is defined by the Smithing Template used to apply the trim, and represents the visual pattern of the trim

图案取决于你制作纹饰时用到的锻造模板,表现为盔甲上纹饰的图案

The material is defined by which ingredient you used to apply the trim, and controls the color of the trim

材质取决于你制作纹饰时用到的材料,表现为纹饰的颜色

The viable ingredients you can use to define the color of your armor trim are the following:

你可以使用下列材料来决定盔甲纹饰的颜色:

Iron, Copper, Gold, Lapis, Emerald, Diamond, Netherite, Redstone, Amethyst, Quartz

铁、铜、金、青金石、绿宝石、钻石、下界合金、红石、紫水晶及石英

Netherite Equipment

下界合金装备

Netherite equipment crafting now also requires a Netherite Upgrade Smithing Template

下界合金装备的合成现在也需要一个升级锻造模板

Netherite Upgrade Smithing Templates can be found randomly in all Bastion Remnant chests

下界合金升级锻造模板现在可以随机在堡垒遗迹的箱子中觅得

Every Treasure Room Bastion Remnant will contain 2 Smithing Templates

每个宝藏房中的箱子中必有两个锻造模板

This change was made for a variety of reasons:

这项改动基于以下多种目的:

Increase the time players utilize Diamond equipment before Netherite

延长钻石装备的使用寿命

Make Netherite equipment more significant achievement in the game's progression

让下界合金装备成为游戏流程内的一个重要成就

Adapt Netherite more naturally into the new Smithing Table crafting system

让下界合金升级能在新的锻造台合成系统内更加自然

Camel

骆驼

Camels can be equipped with a Saddle and ridden by two players

骆驼可以装备鞍,并且可由两位玩家共同骑乘

Camels spawn naturally when Desert Villages generate

骆驼会随沙漠村庄自然生成

Camels can be tempted by holding Cactus

骆驼可以被仙人掌吸引

Feed Cactus to Camels to breed them

喂食骆驼仙人掌可以繁殖它们

Camels are tall

骆驼很高

Most hostile mobs will not be able to reach you when you are on a Camel

大部分敌对生物在你骑乘骆驼时无法攻击到你

They can walk over Fences and Walls

它们可以跨越栅栏和墙壁

Camels randomly sit down

骆驼有时会趴下

While sitting, it is difficult to convince them to move

它们趴下后,要让它们移动会很不容易

Camels can either walk slowly or sprint quickly

骆驼既可以慢慢行走也可以快速奔跑

They can also dash forward but will lose stamina for a while when doing so

它们可以向前冲刺,不过会耗尽精力,需要恢复

Chiseled Bookshelf

雕纹书架

A new, chiseled variation of the Bookshelf

书架的一个全新的雕纹变种

Crafted with 6 Planks and 3 Wooden Slabs

可以用 6 快木板和 3 个木台阶合成

Can store Books, Book and Quills, and Enchanted Books

可以储存书、书与笔和附魔书

Holds up to 6 Books

最多能够储存 6 本书

Keeps the stories and lore of your world safe

用于保存您世界中的故事和传说

Books can be removed and added to specific slots on the Chiseled Bookshelf

书可以被放置在雕纹书架中的特定架位

Comparators can detect the last book placed/removed

比较器可以检测最近一次放置/移除的书

Perfect for hiding secrets in your spooky library

在闹鬼图书馆里隐藏秘密的绝佳选择

Works with Hoppers

可以与漏斗联动

Shield Customization

盾牌自定义

A top Vanilla Parity feature request! A Shield can now be combined with a Banner to apply its pattern on it

呼声极高的特性同步!现在可将旗帜与盾牌合成以将旗帜的图案画到盾牌上

The banner is consumed on use

使用后旗帜会被消耗

A Shield can be combined with a Banner only if no pattern was previously applied

只有合成前没有图案的盾牌才可与旗帜合成

New Music

新音乐

Added the following new music tracks by Aaron Cherof to Cherry Groves, Desert, Jungle, Mesa, and Flower Forest biomes:

为樱花树林、沙漠、丛林、山地和繁花森林群系加入了以下几首由 Aaron Cherof 创作的新音乐:

A Familiar Room

《A Familiar Room(熟悉的房间)》

Bromeliad

《Bromeliad(凤梨花)》

Crescent Dunes

《Crescent Dunes(月牙形的沙丘)》

Echo in the Wind

《Echo in the Wind(风中的回响)》

Added a new music disc which can be acquired by brushing suspicious blocks in Trail Ruins. When put in a Jukebox, Relic by Aaron Cherof is played

加入了一盘可通过刷古迹废墟中的可疑方块获得的唱片,在唱片机中播放时会播放 Aaron Cherof 创作的《Relic(遗物)》

Calibrated Sculk Sensors

校频幽匿感测体

A new variant of Sculk Sensors which allows you to filter vibrations based on their frequency level

这是一个可以让你根据频率过滤振动信号的幽匿感测体的新变种

They are not found naturally and can only be crafted with 1 Sculk Sensor and 3 Amethyst Shards in the Crafting Table

它们不会自然生成,只能通过合成获得,你可以在工作台中用 1 个幽匿感测体与 3 个紫水晶碎片合成它们

One side of the Calibrated Sculk Sensor can receive a redstone signal as input

校频幽匿感测体的一侧可以接受红石信号输入

The strength of that redstone signal is the only vibration frequency the Sculk Sensor will listen to

输入红石信号的强度将决定这个感测体单独监听的频率

They have a combined active and cooldown phase that lasts 20 game ticks

它们有一个并行的激活和冷却阶段,时长为 20 游戏刻

They output their redstone signal for the first 10 game ticks

它们会在前 10 个游戏刻中输出红石信号

They can detect vibrations up to 16 blocks away

它们最远可检测到 16 格外的震动

Sculk Sensor Phases

幽匿感测体阶段

Sculk Sensors and Calibrated Sculk Sensors now have three phases: Inactive, Active, and Cooldown

幽匿感测体和校频幽匿感测体现在有三个阶段:未激活、激活和冷却

The default phase is Inactive

默认阶段为未激活

This phase lasts indefinitely until the block receives a vibration

此阶段会永久持续直到方块收到震动

During this phase, the block is able to listen to nearby vibrations until one has been scheduled

在此阶段时,方块可以接收附近的震动,直到听到特定的震动

When a scheduled vibration is received, the block switches to the Active phase

当特定的震动被接收,方块会切换到激活阶段

This phase lasts 30 game ticks for Sculk Sensors, and 10 game ticks for Calibrated Sculk Sensors

对于幽匿感测体,这个阶段时长 30 游戏刻,对于校频幽匿感测体,这个阶段时长 10 游戏刻

During this phase, the block stops listening to nearby vibrations, wiggles its tendrils, and emits a Redstone signal and light

在此阶段时,它们会晃动它们的卷须,放出红石信号并发光

After the Active phase has finished, the block switches to a Cooldown phase

激活阶段结束后,方块会切换到冷却阶段

This phase lasts for 10 game ticks

这个阶段时长 10 游戏刻

During this phase, the block keeps wiggling its tendrils, but no longer emits a Redstone signal nor light

在此阶段时,方块继续晃动它的卷须,但既不放出红石信号也不发光

Finally, once this phase is finished, the block will switch back to the Inactive phase

最终,当此阶段结束后,方块又会切换回未激活阶段

Previously, these phases had different timings:

以前,这些阶段的时长有所不同:

The Active phase lasted 40 game ticks for Sculk Sensors and 20 game ticks for Calibrated Sculk Sensors

激活阶段对于幽匿感测体时长 30 游戏刻,对于校频幽匿感测体时长 10 游戏刻

There was no Cooldown phase

没有冷却阶段

These phase timings were tweaked so that it is less common for activated contraptions to recursively activate the Sculk Sensor that powered them

这样改动是为了避免装置频率过高地激活为其供能的幽匿感测体

Vibration Resonance

同频共振

Blocks of Amethyst have a new behavior when placed adjacent to Sculk Sensors

为放在幽匿感测体旁的紫水晶块添加了新的行为

If that Sculk Sensor receives a vibration, the Block of Amethyst will re-emit its frequency as a separate vibration at its location

如果幽匿感测体接收到了振动信号,那么紫水晶块将在其所在地发出一次同样频率的振动

This behaviour is called Vibration Resonance, and allows players to move vibration frequencies across long distances without having to recreate the vibration naturally

这个新行为被称为同频共振,它的出现将允许玩家将相同频率的振动进行远程传输而无需依赖自然生成

Vibration Frequencies

震动频率

With the addition of Calibrated Sculk Sensors, vibration frequencies have been greatly simplified to prevent unwanted interference

校频幽匿感测体加入后,为避免多余的干扰,震动频率已被大大简化

The following are category descriptions for each frequency and the expected events that they correspond to:

以下是每种频率的分类介绍,以及相关的事件:

Movement in any medium (land, liquid or air)

在任何介质中走动(地面、液体或空中)

Landing on any surface (land or liquid)

在任何表面着陆(地面或液体中)

Item interactions

物品互动

Gliding with an Elytra or unique mob actions (Ravager roaring, Wolf shaking, etc.)

用鞘翅滑翔或特殊的生物动作(劫掠兽吼叫、狼甩水等)

Equipping gear

装备盔甲

Interacting with a mob

与生物互动

Mobs and players getting damaged

生物或玩家受到伤害

Consuming items (drinking and eating)

消耗物品(吃或喝)

Blocks 'deactivating' (Door closing, Chest closing, Button unpressing, etc.)

方块「取消激活」 (门关上、箱子关上、按钮复位等)

Blocks 'activating' (Door opening, Chest opening, Button being pressed, etc.)

方块「激活」(门开启、箱子开启、按钮激活等)

Blocks changing (Cauldron water level rising, adding food to a Campfire, etc.)

方块状态改变(炼药锅水位上升、在营火中添加食物等)

Blocks being destroyed

方块被破坏

Blocks being placed

方块被放置

Mobs and players spawning

生物或玩家生成

Mobs and players dying or an explosion

生物或玩家死亡或爆炸

Playable Mob Sounds

可播放生物音效

When placing a Mob Head on a Note Block, that Note Block will now play one of the ambient sounds of that mob when played by a player or powered by Redstone

当生物头颅被放置在音符盒上,玩家或红石激活该音符盒时会播放该生物的其中一种环境音效

Mob Heads can be placed on top of Note Blocks without sneaking

生物头颅不需要潜行就可以放在音符盒上

Piglin Mob Head

猪灵头颅

Piglins will now drop their heads when killed by a charged Creeper

猪灵被闪电苦力怕击杀后将会掉落头颅

Placing the Piglin head on a Note Block will play one of the Piglin's ambient sounds

将猪灵头颅放置在音符盒上时会播放其一种环境音效

The Piglin head will flap its ears when powered by Redstone, or when worn by a player while walking

猪灵头颅被红石信号激活或被玩家佩戴时将会拍打耳朵

New Achievements

新成就

Smithing with Style - Apply these smithing templates at least once: Spire, Snout, Rib, Ward, Silence, Vex, Tide, Wayfinder

个性锻造 - 至少一次使用这些锻造模板:尖塔、肋骨、监守、幽静、恼鬼、潮汐、向导

Planting the Past - Plant any Sniffer seed

朝花夕植 - 种下任意一种嗅探兽植物

Careful Restoration - Make a Decorated Pot out of 4 Pottery Sherds

精心修复 - 使用 4 片纹样陶片合成一个饰纹陶罐

KNOWN ISSUES

已知问题

Boats that have been placed before today's update may not function correctly until they have been broken and placed again, and any mobs inside boats may be ejected when loading your world for the first time. We hope to have this issue resolved soon, but you may wish to keep a backup copy of your world just in case - thanks for your patience!

在今天更新之前放置的船只可能需要破坏并再次放置才能正常工作,并且承在船中的生物可能会被挤出船只,我们正在加紧修复这个问题,但以防万一,还是请备份您的存档 - 感谢您的耐心!

FIXES AND CHANGES

修复和改动

General

通用

Splitscreen players are no longer disconnected when one leaves (MCPE-168695)

其中一个分屏玩家退出时不会再断连(MCPE-168695)

iOS now requests Local Network access in order to find games on the local network

iOS 设备现在会请求授予访问本地网络的权限,用以寻找本地网络上的游戏

Added a progress handler when loading into a world that will wait up to a total of 15 seconds for the primary player’s appearance to load

为主要用户外观的加载过程加入了进度条,最多需要等待 15 秒

Improved the time it takes to start up and load into the start screen

改进了游戏从启动到开始屏幕的加载速度

Fixed an issue where a locally hosted dedicated server was not found by clients on the same machine

修复了客户端无法检测到在相同机器上架设的服务器的问题

Gameplay

玩法

Flying is no longer disabled when flying under Stairs (MCPE-168999)

在楼梯下方飞行时,禁用飞行无效(MCPE-168999)

Fixed fall damage accumulating when the player jumped on a roofed Soul Sand Bubble Column

修复了玩家在灵魂沙产生的上涌气泡柱上跳跃时会累积摔落伤害的问题

Players no longer take fall damage when falling through water at high speeds (MCPE-152485)

玩家以高速坠入水中时不会再受到摔落伤害(MCPE-152485)

After choosing the Main Menu option on the death screen, the player hitbox is now the correct size when returning to that world (MCPE-167045)

现在玩家在死亡屏幕上返回主菜单后再次打开世界时,其判定箱会拥有正确的大小(MCPE-167045)

Distinct green particles are now emitted by the player under effect of Hero of the Village status effect

现在拥有村庄英雄效果的玩家身上会产生明显的绿色粒子

Mobs

生物

Ghasts now shoot fireballs out of their mouth instead of at eye level (MCPE-35202)

恶魂现在会在嘴部高度处发射火球,而不是在眼睛高度处(MCPE-35202)

Boots and Leggings no longer cause z-fighting when worn by humanoid mobs and Armor Stands

人形生物和盔甲架穿戴的护腿的「裤腿」和「腰带」部分不再会产生深度冲突

Mobs are now correctly positioned above the surface of Bamboo Rafts when riding them

生物乘坐竹筏时现在在正确的位置

Bees no longer make the player eating sound when eating (MCPE-169567)

蜜蜂进食时不再会发出玩家进食的音效(MCPE-169567)

Sculk Blocks

幽匿方块

Sculk Sensors now power the block below them when active

幽匿感测体现在在激活时能够为其下的方块充能

Waterlogging a Sculk Shrieker will now silence its shriek sounds (MCPE-169563)

现在使幽匿尖啸体含水会使其无法发出尖啸(MCPE-169563)

The sounds emitted by players and mobs stepping, falling, jumping, or landing on top of Sculk Sensors are now affected by the "Players" sound slider

现在玩家和生物行走、坠落、跳跃和降落在幽匿感测体上的音效由「玩家」音效滑块控制

Any item use, like using a Brush or Spyglass or eating an Apple now send item interact events that cause vibrations picked up by Sculk Sensors and Wardens

使用任何物品,如使用刷子或望远镜或吃苹果现在都会判定为物品互动事件,会向幽匿感测体和监守者发送震动

Blocks

方块

Wooden Logs generated in Woodland Mansions now have the correct facing (MCPE-168387)

现在林地府邸中的原木拥有正确的朝向(MCPE-168387)

Removed redundant ‘lava_cauldron’ block that could be placed using commands (MCPE-39974)

移除了可被命令放置的 lava_cauldron 方块(MCPE-39974)

Sugar Cane and Bamboo can now be placed on Moss Block

甘蔗和竹子现在可以放置在苔藓方块上

Conduit block now respects the lighting conditions when held in-hand or dropped

现在手持或掉落物形式的潮涌核心会遵循光照渲染规则

Top and bottom Door textures now rotate correctly when opened and closed for worlds versioned from 1.20 onward (MCPE-152926)

现在打开和关闭状态下的门的顶部和底部纹理会正确旋转(MCPE-152926)

Sugar Cane no longer generates an air pocket when generated underwater (MCPE-161096)

甘蔗生成于水下时不再会生成空气(MCPE-161096)

Fixed an issue where a Piston could become invisible in rare cases

修复了活塞极小概率可能不可见的问题

Woodland Mansion's entrance now uses Cobblestone Slabs (MCPE-169038)

将林地府邸入口处的台阶更改为圆石质(MCPE-169038)

Iron Bars and Glass Panes now can connect to Pistons (MCPE-64745)

现在铁栏杆和玻璃板可以与活塞连接(MCPE-64745)

Dead Bushes can now be placed on Grass Blocks and Moss Blocks (MCPE-125931)

现在枯萎的灌木可以放置在草方块和苔藓块上(MCPE-125931)

The map color for Black Terracotta now matches Java Edition (MCPE-166791)

更改了黑色染色陶瓦在地图上的颜色,以匹配 Java 版 (MCPE-166791)

Players no longer fall through Farmland Blocks after jumping on them

玩家从耕地上起跳后不再会陷入其中

Players no longer fall through Mud Blocks or Farmland Blocks if they are standing on the block as it becomes a complete block (MCPE-164677)

玩家站在变成完整方块的泥巴和耕地上时不再会陷入其中(MCPE-164677)

Fixed an issue where placing blocks while sneaking on an interactable block was not working as intended with client authoritative movement (MCPE-168280)

修复了在可交互方块上潜行时无法正常放置方块的问题(MCPE-168280)

Fixed an issue where an Armor Stand’s pose would not change when right-clicked while the player had sneak held and flying (MCPE-168548)

修复了玩家飞行并按住潜行键时无法右键改变盔甲架姿势的问题(MCPE-168548)

Weighted Pressure Plates now update their signal strength immediately when multiple items are placed on top (MCPE-156773)

现在测重压力板在上方有多个物品时会立即更新其发出的信号强度(MCPE-156773)

Items

物品

Fixed a bug where item in Item Frames could be too small in some world templates (MCPE-163399)

修复了物品展示框中的物品在某些情况下显得过小的问题(MCPE-163399)

Broken and unbroken Elytra now render in-hand, in the world, and in Item Frames with the correct icon (MCPE-19700)

已损坏和未损坏的鞘翅现在会在手上、世界中和物品展示框中渲染为正确的图标(MCPE-19700)

Realms

Realms

Changed the text font of the placeholder text in the New Post menu

更改了新发布界面中占位符文本的字体

Changed the text from "A 10 Player Realm" to "10 Players" in the card for 10 Player Realm in the Settings -> Subscription Tab

将设置-订阅一栏中的 10 玩家 Realm 的卡片文本由 A 10 Player Realm 改为了 10 Players

Realms now appear immediately on the list in the Friends tab after entering an invite code

现在输入邀请码后,Realm 现在会在好友列表中立刻出现

Fixes an issue that prevented a Realm from being reset

修复了阻止 Realm 重置的问题

Changed the Realms purple gradient background to be darker

将 Realms 的紫色背景变暗了一些

Fixed an issue where a Realm would generate structures that local worlds would not

修复了 Realm 世界会生成本地存档不会生成的结构的问题

Added a focus indicator to FAQ sections when using keyboard and mouse

使用键盘和鼠标控制时,在常见问题一栏加入了焦点指示器

Hid the ‘Download World’ button when there is no backup available

在没有备份可用时隐藏「下载世界」按钮

Fixed a bug where the Manage Subscriptions list would not populate when navigated to from a Realm's ‘Manage Realm’ page

修复了由 Realm 的「管理 Realm」跳转到管理订阅列表时无法加载的漏洞

Accessibility

无障碍

Added new “Chat Message Duration” accessibility setting to change how long chat messages remain on screen (3 seconds by default)

加入了新的「聊天消息留存时间」无障碍选项以更改聊天消息在屏幕上留存的时间(默认为 3 秒)

Renamed “Notification Duration” to “Toast Notification Duration” and fixed an issue were the setting had no affect on how long toasts remained on display

将「通知留存时间」重命名为「弹出通知留存时间」并修复了该选项无法改变弹出通知留存时间的问题

The four Creative Inventory tabs now have their names read out by text-to-speech

TTS 现在可朗读创造模式物品栏的四个栏位

Screen reader now describes function of "Delete World" button in the Storage menu

屏幕阅读器现在会描述存储一栏中的「删除世界」按钮功能

Tweaked the contrast of the text inside of header for list of worlds in the Storage Settings menu

增强了存储设置菜单中世界列表的标题文本对比度

Potions, Tipped Arrows, and mob effects have had their colors adjusted to make them more distinguishable from each other (MCPE-168357)

药水、药箭和生物效果的颜色现在有差异,以使其更容易分清(MCPE-168357)

User Interface

用户界面

Added new Trails & Tales splash screen text and loading screen tips

加入了新的足迹与故事闪烁标语和加载提示

Added new Trails & Tales main menu background

加入了新的足迹与故事主菜单背景

View now rotates clockwise and is tilted down unless a global resource pack replaces the cubemap background

现在视角会顺时针旋转并倾斜,除非有全局资源包修改了旋转背景

Loading animation for adding friends is now the correct size (MCPE-159261)

添加好友的加载动画现在大小正确(MCPE-159261)

The block type icon now appears in the Command Block UI screen (MCPE-159970)

现在命令方块 UI 中会显示方块类型图标(MCPE-159970)

The game no longer shows a retry cloud sync prompt when encountering an out of space error (MCPE-162455)

遇到空间不足错误时不再会显示重新尝试云同步的提示(MCPE-162455)

Screen UI now always has a focus in control when using a controller

现在使用控制器时的屏幕 UI 会始终拥有控制焦点

Doubled the resolution of world thumbnail images

世界缩略图的分辨率现在提高了一倍

Changed the world tag to no longer display "-experimental" on worlds that only use the Holiday Creator Features experiment

仅开启「假日创造者功能」子选项的实验性世界不再会显示「实验」标签

Button sounds will no longer sometimes occur when clicking a disabled button (MCPE-141124)

点击不可用的按钮时不再会偶尔发出按钮音效(MCPE-141124)

Added exclamation marks to certain splash texts that were missing to match Java Edition (MCPE-165962)

为缺失感叹号的闪烁标语加入了感叹号以匹配 Java 版(MCPE-165962)

Fixed capitalization in title of Behavior Pack message modal (MCPE-156331)

修复了行为包消息弹窗的标题大小写不正确的问题(MCPE-156331)

Fixed a bug where respawning in VR sometimes softlocked players on the death screen

修复了在 VR 模式下重生时玩家有时会卡死在新的死亡屏幕中的问题

Text shadowboxes now have the correct opacity on interactable block screens

Text shadowboxes now have the correct opacity on interactable block screens

Marketplace and Dressing Room cycle buttons now show navigation chevron when using a controller and controller hints are disabled (MCPE-147711)

现在使用控制器且控制器提示被禁用时,市场和更衣室的循环按钮会显示导航栏 V 形图案(MCPE-147711)

Fixed that the multiplayer toggle in the Create New World screen sometimes wasn't greyed out even though the setting would have no effect

修复了创建新的世界屏幕中的多人游戏选项即使无效也会偶尔不变灰的问题

Fixed a graphical issue where a gamepad icon would display over another screen

修复了游戏手柄图标会在其他屏幕上显示的问题

Touch Controls

触屏控制

Fixed issues with keyboard navigation on some menu screens on iOS and Android

修复了 iOS 和 Android 平台上的部分菜单屏幕上的键盘指引问题

Graphical

图形

Fixed a crash when enabling ray tracing in ray tracing compatible content that was loaded into with ray tracing turned off

修复了关闭光线追踪功能并加载与光线追踪兼容的内容后启用光线追踪功能可能导致的崩溃

Fixed an issue in RTX where underwater light shafts from the moon would originate from the opposite angle of the moon sprite (MCPE-118898)

修复了 RTX 中的月亮在水下发出的光照来源自月亮缩略图的对角的问题(MCPE-118898)

TECHNICAL UPDATES

技术性更新

Updated Add-On Template Packs

更新的附加包模板包

Updated Add-On templates for 1.20 with new resources, behaviors, and documentation are available to download at aka.ms/MCAddonPacks

为 1.20 更新了 Add-On(附加包)模版,加入全新的资源、行为,文档可在 aka.ms/MCAddonPacks 下载

General

通用

Fixed "get_equipped_item_name" Molang query not being able to return the old name of some flattened items, eg. red_wool, to wool

修复了 get_equipped_item_name Molang 序列无法返回部分物品扁平化前的 ID 的问题

Introduced new entity filters "all_slots_empty" and "any_slot_empty" to allow searching for empty item slots in a designated equipment location (MCPE-153909)

加入了 all_slots_empty 和 any_slot_empty 实体过滤器用于搜索指定装备位置的空物品槽(MCPE-153909)

The minecraft:friction component is no longer ignored when calculating ground friction

minecraft:friction 在计算地面摩擦力时不再会被忽略

Added spawn_item_event event to minecraft:spawn_entity component. This event is called when an item is spawned

为 minecraft:spawn_entity 加入了 spawn_item_event 事件,生成物品时会调用该事件

Attribute "speed_multiplier" in the "minecraft:boostable" component is now being parsed correctly from json file. Old behavior is maintained for "format_version" lower than 1.20 with 1.35 value rather than what the json file specifies (MCPE-164424)

现在 minecraft:boostable 中的 speed_multiplier 组件可以在 JSON 文件中正确解析(MCPE-164424)

Fixed incorrect content warnings for recipes that used the same blocks but with different data (MCPE-168717)

修复了使用相同方块但不同数据值的配方会报出不正确的内容日志错误的问题 (MCPE-168717)

Fixed custom textures that override vanilla blocks with aux metadata as a list of textures

修复了使用辅助元数据覆盖原版方块作为纹理列表的自定义纹理的问题

Dedicated Server

专用服务器

Note for Linux users: Ubuntu 18.04 LTS (Bionic Beaver) will reach End of Standard Support in 2023. Accordingly, the Linux Minecraft Dedicated Server will also raise its minimum target Ubuntu version to 20.04 LTS (Focal Fossa) in a later R20 update (exact release to be determined). Minecraft server operators using Ubuntu are encouraged to prepare for this transition by updating their deployments to 20.04 LTS as soon as possible.

对 Linux 用户: Ubuntu 18.04 LTS(Bionic Beaver)会在 2023 年结束支持,届时,Minecraft Linux 专用服务器的最低需求 Ubuntu 版本也将改为 20.04 LTS(Focal Fossa),该更改会在后续的 R20 更新中启用。使用 Ubuntu 的 Minecraft 服务器管理员应尽快将其服务器更新至 20.04 LTS 以适应此更改

确定